KLMN Studio is run by Nick Miklowski out of Atlanta, Georgia. It's nights-and-weekends creative work, not a venture-backed startup. Each project is built with a specific real person in mind, and co-designed with someone who brings a perspective I can't bring alone.
Two products in development right now: Plushie Scout and Linnet. Both made with family.
Plushie Scout is a community-pinned map of stores that carry Jellycats, Squishmallows, Sonny Angels, Build-A-Bears, Ty Beanies, and Slumberkins. Drop a pin when you spot one. Snap a photo. Leave a scout note. See where other people have been.
It's a family project. My kids are the co-designers — they're the ones who light up at plushie displays and made me realize there was no good way to know which stores carry which. Everything from the rank names to which brands ship in v1 has been shaped by their input.
The app uses the language of scouting: users are scouts, stores are discoveries, achievements are patches, the profile is a field journal. Earnable, not addictive. No streaks, no daily nags. Viewing the map is always free.
Linnet is a relationship app for long-term couples. It's co-designed inside my own marriage — the parts of the product I genuinely couldn't design alone, especially the relational and physical layers, are shaped by that input.
Three layers, all optional. Operational: the household stuff that's invisible until it isn't — who's doing pickup, what's in the calendar, what got missed. Relational: a weekly check-in that surfaces the questions long-term couples stop asking. Physical: a small layer for couples who want to keep that part of the relationship alive without it becoming a chore.
The feature I'm most proud of is Felt Moments — an AI synthesis of the week's raw events into a shared digest both partners read. It's not therapy. It's the equivalent of a friend who pays attention and reflects back what they noticed. Solo mode is first-class, because not every couple has both partners ready to use the app at the same time.
My day job is Senior Technical Account Manager at Everbridge. KLMN Studio is what I do in the evenings and on weekends — creative software work in service of the people I love, instead of helping strangers do their jobs better.
The studio is built around three constraints. Each project is anchored in a real relationship. Plushie Scout, Linnet, and a possible third project — an adaptation of Linnet for adoptive families — are each made with someone whose perspective the product depends on. Co-designers aren't collaborators in name. They're the design partners who bring what I can't bring alone.
The work is sized to a creative life, not a market. I'm not raising money. I'm not chasing scale for its own sake. I want to build a small number of products with serious craft, ship them well, and let them find the people they're for.
Earnable, not addictive. No streaks. No engagement loops. No urgency manufactured to manipulate. Patches are earned by doing the thing the app is for, not by opening it every day. If you forget about an app of mine for a month and come back when you actually need it, that's a successful product, not a failed one.
For press, partnerships, App Store and developer-program correspondence, or anything else — write to me. I read everything that comes in.